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Aurora Mahair
Minmatar Keepers of the Holy Bagel
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Posted - 2007.01.28 14:45:00 -
[1]
Has anyone stopped to think that this is actually a counter to something else. This is the counter to 3 bubble gatecamps that sit 20+ members around a gate and then one volly anything that jumps through with no chance for the other person to do anything but die. Im sorry that Nanophoons are used in such a mannor to grief but guess what so are Vaga's and currently other than a nano ship Phoons are basicly usless for pvp. We need to all take a step back and look at the crux of the problem and that is that people are using these ships to grief and get away. I dont understand how this is any different than a good Scorp Pilot that will let you beast on him til he feels like he wants to leave and then jam and warp.
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 14:54:00 -
[2]
Originally by: welsh wizard
No, the counter to a gate camped by 20+ ships with bubbles is a fleet. Not one travelling ship who doesn't have a scout.
That is like saying that a web is the counter to a nanoship. If a "fleet" is the counter then it is an inaffective one as it would require a huge group most likely larger in number than the gate camp its self. that is like saying that, "if you had a 2 Hugs and a Crow you can beat any nano pilot."
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 15:22:00 -
[3]
Originally by: welsh wizard
So you think a single ship should be able to go anywhere and do anything? Bust through any gatecamp it wants? This is a multiplayer game, you don't get to do anything you want unless you're willing to work with other people. Gate camps shouldn't be breakable unless you're willing to put the isk on the line. If you aren't, go around. If you can't go around, tough.
So you have a problem with a ship that is specificly fitted to be able to get out of a situation such as a gate camp is a bad thing? I mean honestly everyone on her has said that EvE is about specific fittings designed to fit situations and also trying to find a good balance for day to day. I understand that some people think that this is "overpowered" but what i am trying to say is that it is no more over powered then any setup that is specific to one thing in its field. There are counters to Nanoships and those are ships specificly set up to take them down. Other ships can go fast too if they are fitted accordingly. Gate camps in my opinion should have vonerability and I say that it is Nanoships. I think the idea that a person should jump into a gate camp with to scout and die just to be able to give an acurate picture of the ship strength of said gate camp then put to gether a fleet to move to the gate camp and clear it is inaffective at best. You can disagree but but dont act as though a Nanophoon is not putting the ISK on the line, because our setups are quite expensive and have only one purpose and that is speed. I have lost one Nanophoon to a well layed out gatecamp by BOB in 1-SMEB. The idea is that if you set up your camp to defend agianst nanoships it is possible to stop them. You just cannot go on autokill mode at the gate camp like people are used too. My plee is for people to stop saying that the Nanoships are overpowered and get off there lazy *** and build your camp to defend for it.
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 15:24:00 -
[4]
Originally by: Amerame Maybe just making 20km webs as common as 20km scramblers would be enough.
That would be a death sentence to any interceptor pilot.
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 15:30:00 -
[5]
Originally by: Sykosys Here is my viewpoint,
Its not the nano's but the actual inertia stabs that are the problem.
And these setups are DEFINITLY unbalanced.
Why??
Because something is unbalanced when the only counter is the same thing. That is very unbalanced.
So the fact that Faction ships with officer gear are vertually unchalanged by anything but the equivalent or larger numbers is different. Time and time agian Nanopilots have said that they no that counters exist because we have all run into them. Obviously we dont go around advertising the fact that we have died all over the forums but can you really blame us?
P.S. When people say Nano they are refering to both in this thread because the combination of the agility and added speed are the complaint of many. Some have specified the inertia that lest the BS slide out of the Web range is the problem but my answer to them is MOVE YOUR SHIP and make it fast to catch things.
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 15:33:00 -
[6]
Originally by: welsh wizard
The Typhoon is currently capable of taking on silly odds. It can also overcome any battleship in the game at no risk. It's a 60million isk tier 1 battleship, its just as bad as the lame domi setups were if not worse.
Half my corp flies Nano phoons, they're damn useful to have about but it is silly. There is no counter other than a specially prepared gang. This means you have to be aware that you're chasing nano-phoons doesn't it? I don't have a built-in 'nano-phoon approaching 3 jumps away' sensor unfortunately.
They're overpowered and you only disagree because you fly the things. It's that simple I'm afraid.
The nos is the crux of the problem. It disables the enemy ship at greater than web range and there is nothing they can do about it. No defence... Overpowered.
By that thinking you are saying its overpowered because you dont. Please do not attempt to discredit my point of view this way as it is not a valid point.
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 15:45:00 -
[7]
Originally by: welsh wizard
Well if thats how you see it then evidently I'm engaged in a ridiculous e-argument with someone who will never look at the evidence objectively. Tell me, does 2 + 2 = 5? Thought so.
Good day.
Thank you for proving my point and the fact that agian you say that you are being objective and I am not just reinforces what I was saying. Im sorry that this has apparently gotten off topic but I agian restate the fact that I think that Nano/Instab ships have there purpose and should remain.
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |

Aurora Mahair
Minmatar Keepers of the Holy Bagel
|
Posted - 2007.01.28 16:05:00 -
[8]
Originally by: Aramendel
In short, counter nanoships with nanoships.
Great..not. Basically, this will end up the same way as it did with ECM - everyone and their jumpclone using them because they are the best counter against themselves and anything else is more or less in a disadvantage. Not that there were not countersetups, but why using them when you can have the strength of a setup and the counter instead having just the counter?
Well, we have seen how the ECM thing worked out.
This is another example of what im talking about. You are applying this logic to this situation but what about to a Damp/web setup. where you are Rendered unable to defend your self accept by tanking it until friends can show up (Same thing that happens with Nano ships.)
*********************************************** -Aurora Mahair
"Think for yourself, question authority..." Third Eye, Tool |
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